POV-Ray : Newsgroups : povray.unofficial.patches : Help on comming up with keyword name : Re: Help on comming up with keyword name Server Time
2 Sep 2024 12:16:32 EDT (-0400)
  Re: Help on comming up with keyword name  
From: omniVERSE
Date: 9 Jan 2000 18:18:16
Message: <38791738@news.povray.org>
Not useful?  Might be an understatement there.  Imagine the one scene (call it
an included scene) doing things while the main scene is rendering it in as a
sphere or box or what have you and being dynamically linked, most useful in
animation.
This type of thing reminds me of the old window viewport "world coordinates" and
such stuff somehow.
http://hpsalo.cern.ch/TaligentDocs/TaligentOnline/DocumentRoot/1.0/Docs/classes/
TGrafPort.html while not exactly the same thing I suppose it mentions "Port"
anyway and that sounds about right for this so 'portal' or at least 'port' might
be good.  If the idea is to have a window on another scene part (if I follow
this at all) then I can't see a more fitting term.
Not really pigment or texture anyway is this?  I mean, could be a objectless
entity right?

Bob

"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-88B257.15443709012000@news.povray.org...
> In article <3878EA1A.7B5E34A7@pacbell.net>, lin### [at] povrayorg
> wrote:
>
> > Portal sound more like an object identifier than a pattern modifier or
> > type.
> >
> >  How about "Transwarp" ?
> >
> > It has a catchy ring to it and is moderately descriptive of the process.
>
> I still prefer "portal", it is more descriptive of what the pigment does
> than "transwarp". An object with this pigment will act like a portal to
> another part of space.
>
> A couple other possibilties:
> wormhole
> mirage
> gateway
> space_time_bending_thingammajiggy_pigment :-)
>
> One thing that might be even more interesting would be a pigment that
> takes a scene file as a parameter. Both scene files would be parsed, and
> a ray could travel from one scene into the other through objects with
> the portal pigment. Of course, this would require extensive
> modifications to the code, and wouldn't be much more useful(if at all)
> than just one scene.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/


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